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README.md


# FontainebleauDemo
Fontainebleau demo
# Fontainebleau
<img src = "https://forum.unity.com/proxy.php?image=https%3A%2F%2Fblogs.unity3d.com%2Fwp-content%2Fuploads%2F2018%2F03%2Fimage5-1280x720.png&hash=d4dd82baaada0823f75c693064c8c964" title = "Fontainebleau title screen" alt >
We created the Fontainebleau demo to illustrate the photogrammetry workflow and the use of the LayeredLit shader. This technical demo is authored with game development condition in mind: it’s a representative game level and targets the standard PlayStation 4 platform at 1080p @ 30fps. The level represents a part of the Fontainebleau forest and uses a limited set of meshes and textures that are reused with different variation with the help of the LayeredLit shader. There is a playable first person and third person mode to walk inside the forest. Targeting consoles like XboxOne or PlayStation 4 requires consideration of how to get the most from these platforms.
The demo also supports three different lighting condition to illustrate that correctly authored and de-lighted asset work fine in any lighting condition:
Day lighting

Finally, we included 3 modes to explore the demo:
Cinematic mode: select your lighting program, then sit back, relax and enjoy the show,
First Person & Third Person Modes: these are very rudimentary exploration modes to let you discover the environment on your own, with bonuses in First Person mode.
# The features implemented in this demo are:
* Layer lit
* Decals
* Planar refelction
* SSR
* Micro shadowing
* Contact shadow
* Cinemachine
* Post process
* Volumetric
* Width desity volume
* Fabric shader graph (3rd character mode)
* Deferred rendering
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