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51 行
1.4 KiB
51 行
1.4 KiB
using System.Reflection;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Input", "Scene", "Scene Depth")]
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public sealed class SceneDepthNode : CodeFunctionNode, IMayRequireDepthTexture
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{
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const string kScreenPositionSlotName = "UV";
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const string kOutputSlotName = "Out";
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public const int ScreenPositionSlotId = 0;
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public const int OutputSlotId = 1;
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public SceneDepthNode()
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{
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name = "Scene Depth";
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UpdateNodeAfterDeserialization();
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}
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public override bool hasPreview { get { return false; } }
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public override string documentationURL
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{
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get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Scene-Depth-Node"; }
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_SceneDepth", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_SceneDepth(
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[Slot(0, Binding.ScreenPosition)] Vector3 UV,
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[Slot(1, Binding.None, ShaderStageCapability.Fragment)] out Vector3 Out)
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{
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Out = Vector3.one;
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return
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@"
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{
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Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV);
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}
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";
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}
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public bool RequiresDepthTexture(ShaderStageCapability stageCapability)
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{
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return true;
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}
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}
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}
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