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226 行
8.5 KiB
226 行
8.5 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor.ShaderGraph.Drawing.Controls;
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using UnityEngine;
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using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Input", "Gradient", "Gradient")]
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public class GradientNode : AbstractMaterialNode, IGeneratesFunction
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{
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[SerializeField]
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private float m_Value;
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public const int OutputSlotId = 0;
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private const string kOutputSlotName = "Out";
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public GradientNode()
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{
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name = "Gradient";
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UpdateNodeAfterDeserialization();
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}
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string GetFunctionName()
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{
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return string.Format("Unity_{0}", GetVariableNameForNode());
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}
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Gradient m_Gradient = new Gradient();
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[SerializeField]
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Vector4[] m_SerializableColorKeys = { new Vector4(1f, 1f, 1f, 0f), new Vector4(0f, 0f, 0f, 1f), };
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[SerializeField]
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Vector2[] m_SerializableAlphaKeys = { new Vector2(1f, 0f), new Vector2(1f, 1f) };
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[SerializeField]
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int m_SerializableMode = 0;
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[GradientControl("")]
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public Gradient gradient
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{
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get
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{
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return m_Gradient;
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}
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set
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{
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var scope = ModificationScope.Nothing;
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if (!GradientUtils.CheckEquivalency(m_Gradient, value))
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scope = scope < ModificationScope.Graph ? ModificationScope.Graph : scope;
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if (scope > ModificationScope.Nothing)
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{
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var newColorKeys = value.colorKeys;
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var newAlphaKeys = value.alphaKeys;
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m_Gradient.SetKeys(newColorKeys, newAlphaKeys);
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m_Gradient.mode = value.mode;
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Dirty(ModificationScope.Node);
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}
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}
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}
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public override void OnAfterDeserialize()
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{
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base.OnAfterDeserialize();
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m_Gradient = new Gradient();
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var colorKeys = m_SerializableColorKeys.Select(k => new GradientColorKey(new Color(k.x, k.y, k.z, 1f), k.w)).ToArray();
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var alphaKeys = m_SerializableAlphaKeys.Select(k => new GradientAlphaKey(k.x, k.y)).ToArray();
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m_SerializableAlphaKeys = null;
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m_SerializableColorKeys = null;
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m_Gradient.SetKeys(colorKeys, alphaKeys);
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m_Gradient.mode = (GradientMode)m_SerializableMode;
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}
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public override void OnBeforeSerialize()
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{
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base.OnBeforeSerialize();
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m_SerializableColorKeys = gradient.colorKeys.Select(k => new Vector4(k.color.r, k.color.g, k.color.b, k.time)).ToArray();
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m_SerializableAlphaKeys = gradient.alphaKeys.Select(k => new Vector2(k.alpha, k.time)).ToArray();
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m_SerializableMode = (int)gradient.mode;
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}
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public override bool hasPreview { get { return false; } }
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public sealed override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new GradientMaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, 0));
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RemoveSlotsNameNotMatching(new[] { OutputSlotId });
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}
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public void GenerateNodeFunction(FunctionRegistry registry, GraphContext graphContext, GenerationMode generationMode)
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{
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if (generationMode == GenerationMode.Preview)
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{
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registry.ProvideFunction(GetFunctionName(), s =>
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{
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s.AppendLine("Gradient {0} ()",
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GetFunctionName());
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using (s.BlockScope())
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{
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s.AppendLine("Gradient g;");
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s.AppendLine("g.type = _{0}_Type;", GetVariableNameForNode());
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s.AppendLine("g.colorsLength = _{0}_ColorsLength;", GetVariableNameForNode());
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s.AppendLine("g.alphasLength = _{0}_AlphasLength;", GetVariableNameForNode());
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for (int i = 0; i < 8; i++)
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{
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s.AppendLine("g.colors[{0}] = _{1}_ColorKey{0};", i, GetVariableNameForNode());
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}
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for (int i = 0; i < 8; i++)
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{
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s.AppendLine("g.alphas[{0}] = _{1}_AlphaKey{0};", i, GetVariableNameForNode());
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}
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s.AppendLine("return g;", true);
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}
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});
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}
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else
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{
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registry.ProvideFunction(GetFunctionName(), s =>
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{
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s.AppendLine("Gradient {0} ()",
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GetFunctionName());
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using (s.BlockScope())
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{
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GradientUtils.GetGradientDeclaration(m_Gradient, ref s);
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s.AppendLine("return g;", true);
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}
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});
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}
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}
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public override string GetVariableNameForSlot(int slotId)
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{
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return string.Format("{0}()", GetFunctionName());
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}
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public override void CollectPreviewMaterialProperties(List<PreviewProperty> properties)
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{
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base.CollectPreviewMaterialProperties(properties);
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properties.Add(new PreviewProperty(PropertyType.Vector1)
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{
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name = string.Format("_{0}_Type", GetVariableNameForNode()),
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floatValue = (int)m_Gradient.mode
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});
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properties.Add(new PreviewProperty(PropertyType.Vector1)
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{
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name = string.Format("_{0}_ColorsLength", GetVariableNameForNode()),
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floatValue = m_Gradient.colorKeys.Length
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});
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properties.Add(new PreviewProperty(PropertyType.Vector1)
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{
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name = string.Format("_{0}_AlphasLength", GetVariableNameForNode()),
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floatValue = m_Gradient.alphaKeys.Length
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});
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for (int i = 0; i < 8; i++)
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{
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properties.Add(new PreviewProperty(PropertyType.Vector4)
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{
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name = string.Format("_{0}_ColorKey{1}", GetVariableNameForNode(), i),
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vector4Value = i < m_Gradient.colorKeys.Length ? GradientUtils.ColorKeyToVector(m_Gradient.colorKeys[i]) : Vector4.zero
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});
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}
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for (int i = 0; i < 8; i++)
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{
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properties.Add(new PreviewProperty(PropertyType.Vector2)
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{
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name = string.Format("_{0}_AlphaKey{1}", GetVariableNameForNode(), i),
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vector4Value = i < m_Gradient.alphaKeys.Length ? GradientUtils.AlphaKeyToVector(m_Gradient.alphaKeys[i]) : Vector2.zero
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});
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}
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}
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public override void CollectShaderProperties(PropertyCollector properties, GenerationMode generationMode)
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{
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if (!generationMode.IsPreview())
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return;
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base.CollectShaderProperties(properties, generationMode);
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properties.AddShaderProperty(new Vector1ShaderProperty()
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{
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overrideReferenceName = string.Format("_{0}_Type", GetVariableNameForNode()),
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generatePropertyBlock = false
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});
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properties.AddShaderProperty(new Vector1ShaderProperty()
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{
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overrideReferenceName = string.Format("_{0}_ColorsLength", GetVariableNameForNode()),
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generatePropertyBlock = false
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});
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properties.AddShaderProperty(new Vector1ShaderProperty()
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{
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overrideReferenceName = string.Format("_{0}_AlphasLength", GetVariableNameForNode()),
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generatePropertyBlock = false
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});
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for (int i = 0; i < 8; i++)
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{
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properties.AddShaderProperty(new Vector4ShaderProperty()
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{
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overrideReferenceName = string.Format("_{0}_ColorKey{1}", GetVariableNameForNode(), i),
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generatePropertyBlock = false
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});
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}
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for (int i = 0; i < 8; i++)
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{
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properties.AddShaderProperty(new Vector4ShaderProperty()
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{
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overrideReferenceName = string.Format("_{0}_AlphaKey{1}", GetVariableNameForNode(), i),
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generatePropertyBlock = false
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});
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}
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}
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}
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}
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