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18 行
618 B

using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
public interface IMayRequireCameraOpaqueTexture
{
bool RequiresCameraOpaqueTexture(ShaderStageCapability stageCapability = ShaderStageCapability.All);
}
public static class MayRequireCameraOpaqueTextureExtensions
{
public static bool RequiresCameraOpaqueTexture(this ISlot slot)
{
var mayRequireCameraOpaqueTexture = slot as IMayRequireCameraOpaqueTexture;
return mayRequireCameraOpaqueTexture != null && mayRequireCameraOpaqueTexture.RequiresCameraOpaqueTexture();
}
}
}