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18 行
618 B
18 行
618 B
using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph
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{
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public interface IMayRequireCameraOpaqueTexture
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{
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bool RequiresCameraOpaqueTexture(ShaderStageCapability stageCapability = ShaderStageCapability.All);
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}
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public static class MayRequireCameraOpaqueTextureExtensions
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{
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public static bool RequiresCameraOpaqueTexture(this ISlot slot)
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{
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var mayRequireCameraOpaqueTexture = slot as IMayRequireCameraOpaqueTexture;
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return mayRequireCameraOpaqueTexture != null && mayRequireCameraOpaqueTexture.RequiresCameraOpaqueTexture();
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}
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}
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}
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