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33 行
916 B
33 行
916 B
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace Unity.Entities.Editor
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{
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[CustomEditor(typeof(GameObjectEntity))]
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public class GameObjectEntityEditor : UnityEditor.Editor
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{
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[SerializeField] private SystemInclusionList inclusionList;
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private void OnEnable()
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{
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inclusionList = new SystemInclusionList();
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}
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public override void OnInspectorGUI()
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{
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var gameObjectEntity = (GameObjectEntity) target;
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if (gameObjectEntity.EntityManager == null || !gameObjectEntity.EntityManager.IsCreated || !gameObjectEntity.EntityManager.Exists(gameObjectEntity.Entity))
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return;
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inclusionList.OnGUI(World.Active, gameObjectEntity.Entity);
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}
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public override bool RequiresConstantRepaint()
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{
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return true;
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}
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}
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}
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