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36 行
840 B

using System.Runtime.CompilerServices;
using UnityEngine;
using static Unity.Mathematics.math;
namespace Primitives
{
using Unity.Mathematics;
public struct lineseg
{
public float3 start;
public float3 end;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public lineseg(float3 start, float3 end)
{
this.start = start;
this.end = end;
}
}
public static partial class primlib
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static lineseg lineseg(float3 p1, float3 p2) { return new lineseg(p1, p2); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static lineseg transform(lineseg prim, float3 position, Quaternion rotation)
{
prim.start = rotation * prim.start + (Vector3) position;
prim.end = rotation * prim.end + (Vector3) position;
return prim;
}
}
}