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13 行
477 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "MaterialPropertyOverrideAsset", menuName = "Assets/MaterialPropertyOverrideAsset")]
public class MaterialPropertyOverrideAsset : ScriptableObject
{
public Shader shader;
// This is where the overrides are serialized
public List<MaterialPropertyOverride.ShaderPropertyValue> propertyOverrides = new List<MaterialPropertyOverride.ShaderPropertyValue>();
}