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28 行
689 B

using System;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class EnumBitFieldAttribute : PropertyAttribute
{
public EnumBitFieldAttribute(Type enumType)
{
this.enumType = enumType;
}
public Type enumType;
}
#if UNITY_EDITOR
[CustomPropertyDrawer(typeof(EnumBitFieldAttribute))]
public class EnumBitFieldAttributeDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
var enumFlagsAttribute = attribute as EnumBitFieldAttribute;
var names = Enum.GetNames(enumFlagsAttribute.enumType);
property.intValue = EditorGUI.MaskField( position, label, property.intValue, names );
}
}
#endif