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47 行
1.2 KiB

using Unity.Collections;
using Unity.Entities;
using UnityEngine;
public class SpherePrimitive: MonoBehaviour , INetworkSerializable
{
public Vector3 center;
public float radius;
public Color color;
public void Serialize(ref NetworkWriter writer, IEntityReferenceSerializer refSerializer)
{
writer.WriteVector3Q("center",center,3);
writer.WriteFloatQ("radius", radius,3);
writer.WriteVector3Q("color",new Vector3(color.r, color.g, color.b),2);
}
public void Deserialize(ref NetworkReader reader, IEntityReferenceSerializer refSerializer, int tick)
{
center = reader.ReadVector3Q();
radius = reader.ReadFloatQ();
var v = reader.ReadVector3Q();
color = new Color(v.x, v.y, v.z);
}
}
[DisableAutoCreation]
public class DrawSpherePrimitives : ComponentSystem
{
struct SphereGroup
{
[ReadOnly]
public ComponentArray<SpherePrimitive> spheres;
}
[Inject]
SphereGroup Group;
protected override void OnUpdate()
{
for (int i = 0, c = Group.spheres.Length; i < c; i++)
{
var sphere = Group.spheres[i];
DebugDraw.Sphere(sphere.center, sphere.radius, sphere.color);
}
}
}