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using Unity.Collections;
using Unity.Entities;
using UnityEngine;
public class LinePrimitive: MonoBehaviour , INetworkSerializable
{
public Vector3 pA;
public Vector3 pB;
public Color color;
public void Serialize(ref NetworkWriter writer, IEntityReferenceSerializer refSerializer)
{
writer.WriteVector3Q("center",pA,3);
writer.WriteVector3Q("center",pB,3);
writer.WriteVector3Q("color",new Vector3(color.r, color.g, color.b),2);
}
public void Deserialize(ref NetworkReader reader, IEntityReferenceSerializer refSerializer, int tick)
{
pA = reader.ReadVector3Q();
pB = reader.ReadVector3Q();
var v = reader.ReadVector3Q();
color = new Color(v.x, v.y, v.z);
}
}
[DisableAutoCreation]
public class DrawLinePrimitives : ComponentSystem
{
struct LineGroup
{
[ReadOnly]
public ComponentArray<LinePrimitive> lines;
}
[Inject]
LineGroup Group;
protected override void OnUpdate()
{
for (int i = 0, c = Group.lines.Length; i < c; i++)
{
var line = Group.lines[i];
Debug.DrawLine(line.pA, line.pB, line.color);
}
}
}