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724 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ParticleVisibilityPause : MonoBehaviour
{
private ParticleSystemRenderer psr;
private ParticleSystem ps;
private bool isVisible; //current state
private void Start()
{
ps = GetComponent<ParticleSystem>();
psr = GetComponent<ParticleSystemRenderer>();
//set initially whether the system should be simulating
isVisible = psr.isVisible;
}
private void Update()
{
if (psr.isVisible != isVisible)
{
isVisible = psr.isVisible;
if (isVisible)
ps.Play();
else
ps.Pause();
}
}
}