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55 行
1.5 KiB
55 行
1.5 KiB
using UnityEngine;
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public class ParticleCulling : MonoBehaviour
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{
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public float cullingRadius = 1;
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public ParticleSystem target;
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private ParticleSystemRenderer render;
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private CullingGroup m_CullingGroup;
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void Start()
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{
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m_CullingGroup = new CullingGroup();
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m_CullingGroup.targetCamera = Camera.main;
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m_CullingGroup.SetBoundingSpheres(new BoundingSphere[] { new BoundingSphere(transform.position, cullingRadius) });
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m_CullingGroup.SetBoundingSphereCount(1);
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m_CullingGroup.onStateChanged += OnStateChanged;
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render = GetComponent<ParticleSystemRenderer>();
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}
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private void Update()
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{
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m_CullingGroup.targetCamera = Camera.main;
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}
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void OnStateChanged(CullingGroupEvent sphere)
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{
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if (sphere.isVisible)
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{
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// We could simulate forward a little here to hide that the system was not updated off-screen.
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target.Play(true);
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render.enabled = true;
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//Debug.Log("ParticlesEnabled");
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}
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else
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{
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target.Pause();
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render.enabled = false;
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//Debug.Log("ParticlesDisabled");
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}
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}
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void OnDestroy()
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{
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if (m_CullingGroup != null)
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m_CullingGroup.Dispose();
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}
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void OnDrawGizmos()
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{
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// Draw gizmos to show the culling sphere.
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Gizmos.color = Color.cyan;
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Gizmos.DrawWireSphere(transform.position, cullingRadius);
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}
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}
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