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62 行
2.7 KiB
62 行
2.7 KiB
using System;
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using System.Text;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace UnityEngine.Ucg.Matchmaking
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{
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class MatchmakingClient
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{
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internal string Url { get; }
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const string k_CreateRequestEndpoint = "/mmrequest";
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const string k_GetAssignmentEndpoint = "/mmassigment";
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const string k_ApiVersion = "1";
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internal MatchmakingClient(string endpoint)
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{
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Url = "http://" + endpoint + "/v" + k_ApiVersion;
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}
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/// <summary>
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/// Start matchmaking for a provided request. This tells your matchmaking endpoint to add
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/// the players and group data in the request to the matchmaking pool for consideration
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/// </summary>
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/// <param name="request">The matchmaking request</param>
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/// <returns>An asynchronous operation that can be used in various async flow patterns.
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/// The webrequest inside will contain a json success object</returns>
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/// TODO: Strongly type expect contract return from successful call
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internal UnityWebRequestAsyncOperation RequestMatchAsync(MatchmakingRequest request)
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{
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string url = Url + k_CreateRequestEndpoint;
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UnityWebRequest webRequest = new UnityWebRequest(url, "POST");
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webRequest.SetRequestHeader("Content-Type", "application/json");
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string txtRec = JsonUtility.ToJson(request);
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byte[] jsonToSend = new UTF8Encoding().GetBytes(txtRec);
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webRequest.uploadHandler = new UploadHandlerRaw(jsonToSend);
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webRequest.downloadHandler = new DownloadHandlerBuffer();
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Debug.Log("Calling... " + url + " " + txtRec);
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return webRequest.SendWebRequest();
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}
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/// <summary>
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/// Retrieve the assignment for a given player. This call will perform a long GET while listening for
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/// matchmaking results
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/// </summary>
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/// <param name="id">The id of a player</param>
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/// <returns>An asynchronous operation that can be used in various async flow patterns.
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/// The webrequest inside will contain a json connection string object</returns>
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/// TODO: Strongly type expect contract return from successful call
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internal UnityWebRequestAsyncOperation GetAssignmentAsync(string id)
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{
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string url = Url + k_GetAssignmentEndpoint + "?id=" + id;
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UnityWebRequest webRequest = new UnityWebRequest(url, "POST");
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webRequest.SetRequestHeader("Content-Type", "application/json");
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webRequest.downloadHandler = new DownloadHandlerBuffer();
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Debug.Log("Calling... " + url);
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return webRequest.SendWebRequest();
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}
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}
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}
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