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24 行
601 B
24 行
601 B
using System;
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using UnityEngine;
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using Unity.Entities;
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// Component specifies that entity is on server or is predicted
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public struct ServerEntity : IComponentData
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{
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public int foo;
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}
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public class LocalPlayer : MonoBehaviour
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{
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public int playerId = -1;
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public PlayerState playerState;
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public NetworkClient networkClient;
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public UserCommand command = UserCommand.defaultCommand;
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public TickStateDenseBuffer<UserCommand> commandBuffer = new TickStateDenseBuffer<UserCommand>(NetworkConfig.commandClientBufferSize);
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public Entity controlledEntity;
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}
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