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28 行
822 B

using System;
using UnityEngine;
using Unity.Entities;
public class CharacterItem : MonoBehaviour, INetworkSerializable
{
public GameObject geomery;
[NonSerialized] public Entity character;
[NonSerialized] public bool visible;
public void SetVisible(bool visible)
{
this.visible = visible;
if(geomery != null && geomery.activeSelf != visible)
geomery.SetActive(visible);
}
public void Serialize(ref NetworkWriter writer, IEntityReferenceSerializer refSerializer)
{
refSerializer.SerializeReference(ref writer, "character", character);
}
public void Deserialize(ref NetworkReader reader, IEntityReferenceSerializer refSerializer, int tick)
{
refSerializer.DeserializeReference(ref reader, ref character);
}
}