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22 行
691 B

using System;
using UnityEngine;
using Unity.Entities;
public class Grenade : MonoBehaviour
{
public bool active = true;
public float maxLifetime = 4;
public SplashDamageSettings splashDamage;
public float proximityTriggerDist = 1.0f;
public float gravity = 0.3f;
public float bounciness = 0.9f;
public float collisionRadius = 0.2f;
[NonSerialized] public int rayQueryId = -1;
[NonSerialized] public Vector3 position;
[NonSerialized] public Vector3 velocity;
[NonSerialized] public Entity owner;
[NonSerialized] public int teamId;
[NonSerialized] public int startTick;
[NonSerialized] public int explodeTick;
}