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41 行
1.0 KiB

using UnityEngine;
public class IngameHUD : MonoBehaviour
{
[ConfigVar(Name = "show.hud", DefaultValue = "1", Description = "Show HUD")]
public static ConfigVar showHud;
public HUDCrosshair m_Crosshair;
public HUDGoal m_Goal;
Canvas m_Canvas;
public void Awake()
{
m_Canvas = GetComponent<Canvas>();
}
public void SetPanelActive(bool active)
{
gameObject.SetActive(active);
}
public void FrameUpdate(LocalPlayer localPlayer, PlayerCameraSettings cameraSettings)
{
var show = showHud.IntValue > 0;
if (m_Canvas.enabled != show)
m_Canvas.enabled = show;
m_Crosshair.FrameUpdate(cameraSettings);
m_Goal.FrameUpdate(localPlayer);
}
public void ShowHitMarker(bool lethal)
{
Game.SoundSystem.Play(lethal ? m_LethalHitSound : m_HitMarkerSound);
m_Crosshair.ShowHitMarker(lethal);
}
[SerializeField] SoundDef m_HitMarkerSound;
[SerializeField] SoundDef m_LethalHitSound;
}