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51 行
1.4 KiB
51 行
1.4 KiB
using UnityEngine;
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using UnityEngine.Playables;
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public class SimpleTranstion<U> where U : struct, IPlayable
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{
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public SimpleTranstion(U target, params int[] ports)
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{
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m_target = target;
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m_ports = ports;
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}
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public void Update(int activePort, float blendVelocity, float deltaTime)
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{
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// Update current state weight
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float weight = m_target.GetInputWeight(activePort);
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if (weight != 1.0f)
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{
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weight = Mathf.Clamp(weight + blendVelocity * deltaTime, 0, 1);
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m_target.SetInputWeight(activePort, weight);
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}
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// Adjust weight of other states and ensure total weight is 1
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float weighLeft = 1.0f - weight;
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float totalWeight = 0;
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for (int i = 0; i < m_ports.Length; i++)
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{
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int port = m_ports[i];
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if (port == activePort)
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continue;
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totalWeight += m_target.GetInputWeight(port);
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}
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if (totalWeight == 0)
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return;
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float fraction = weighLeft / totalWeight;
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for (int i = 0; i < m_ports.Length; i++)
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{
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int port = m_ports[i];
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if (port == activePort)
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continue;
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float w = m_target.GetInputWeight(port);
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w = w * fraction;
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m_target.SetInputWeight(port, w);
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}
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}
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int[] m_ports;
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U m_target;
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}
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