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26 行
765 B
26 行
765 B
using UnityEngine;
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using UnityEngine.Experimental.Animations;
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public struct FollowBoneJob : IAnimationJob
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{
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TransformStreamHandle m_BoneToFollow;
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TransformSceneHandle m_SlavedTransform;
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public void Setup(Animator animator, Transform boneToFollow, Transform slavedTransform)
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{
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m_BoneToFollow = animator.BindStreamTransform(boneToFollow);
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m_SlavedTransform = animator.BindSceneTransform(slavedTransform);
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}
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public void ProcessAnimation(AnimationStream stream)
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{
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m_SlavedTransform.SetPosition(stream, m_BoneToFollow.GetPosition(stream));
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m_SlavedTransform.SetRotation(stream, m_BoneToFollow.GetRotation(stream));
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}
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public void ProcessRootMotion(AnimationStream stream)
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{
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}
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}
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