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24 行
566 B
24 行
566 B
using UnityEngine;
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using UnityEngine.Playables;
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public interface IGraphState
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{
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void UpdatePresentationState(bool firstUpdate, GameTime time, float deltaTime);
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}
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public interface IGraphLogic
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{
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void UpdateGraphLogic(GameTime time, float deltaTime);
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}
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public interface IAnimGraphInstance
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{
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void Shutdown();
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void SetPlayableInput(int portId, Playable playable, int playablePort);
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void GetPlayableOutput(int portId, ref Playable playable, ref int playablePort);
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void ApplyPresentationState(GameTime time, float deltaTime);
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}
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