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28 行
794 B

using UnityEngine.Animations;
using UnityEngine.Playables;
using UnityEngine;
public class AimVerticalHandler {
public AimVerticalHandler(AnimationLayerMixerPlayable mixer, AnimationClip animAimDownToUp)
{
// Aim
m_animAim = AnimationClipPlayable.Create(mixer.GetGraph(), animAimDownToUp);
m_animAim.SetApplyFootIK(false);
m_animAim.Pause();
m_aimTimeFactor = animAimDownToUp.length / 180.0f;
m_port = mixer.AddInput(m_animAim, 0);
mixer.SetLayerAdditive((uint)m_port, true);
mixer.SetInputWeight(m_port, 1.0f);
}
public void SetAngle(float pitchAngle)
{
m_animAim.SetTime(pitchAngle * m_aimTimeFactor);
}
AnimationClipPlayable m_animAim;
float m_aimTimeFactor;
int m_port;
}