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28 行
794 B
28 行
794 B
using UnityEngine.Animations;
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using UnityEngine.Playables;
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using UnityEngine;
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public class AimVerticalHandler {
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public AimVerticalHandler(AnimationLayerMixerPlayable mixer, AnimationClip animAimDownToUp)
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{
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// Aim
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m_animAim = AnimationClipPlayable.Create(mixer.GetGraph(), animAimDownToUp);
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m_animAim.SetApplyFootIK(false);
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m_animAim.Pause();
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m_aimTimeFactor = animAimDownToUp.length / 180.0f;
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m_port = mixer.AddInput(m_animAim, 0);
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mixer.SetLayerAdditive((uint)m_port, true);
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mixer.SetInputWeight(m_port, 1.0f);
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}
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public void SetAngle(float pitchAngle)
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{
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m_animAim.SetTime(pitchAngle * m_aimTimeFactor);
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}
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AnimationClipPlayable m_animAim;
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float m_aimTimeFactor;
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int m_port;
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}
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