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51 行
1.1 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Profiling;
#if UNITY_EDITOR
using UnityEditor;
[ExecuteInEditMode]
public class ProjectLODLightmapManager : MonoBehaviour {
void OnEnable()
{
EditorApplication.playModeStateChanged += PlayModeChange;
Lightmapping.completed += SetupRenderers;
}
void OnDisable()
{
EditorApplication.playModeStateChanged -= PlayModeChange;
Lightmapping.completed -= SetupRenderers;
}
void Start ()
{
SetupRenderers();
}
static void PlayModeChange(PlayModeStateChange state)
{
if (state == PlayModeStateChange.ExitingPlayMode)
{
SetupRenderers();
}
}
static void SetupRenderers()
{
Profiler.BeginSample("ProjectLODLightmapManager.SetupRenderers");
ProjectLODLightmaps[] projectors = FindObjectsOfType<ProjectLODLightmaps>();
foreach (var projector in projectors)
{
projector.SetupRenderer();
}
Profiler.EndSample();
}
}
#endif