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26 行
884 B

using UnityEditor;
// TO USE: Drop this in a folder called Editor somewhere.
// Then Replace FooScript in code with whatever you want to remove
static public class RemoveProjectLODLightmaps
{
[MenuItem("Tools/RemoveProjectLODLightmaps")]
static public void RemoveComponents()
{
for (var s = 0; s < UnityEditor.SceneManagement.EditorSceneManager.sceneCount; s++)
{
var scene = UnityEditor.SceneManagement.EditorSceneManager.GetSceneAt(s);
foreach (var o in scene.GetRootGameObjects())
{
var comps = o.GetComponentsInChildren<ProjectLODLightmaps>();
foreach (var c in comps)
{
var go = c.gameObject;
Undo.DestroyObjectImmediate(c);
EditorUtility.SetDirty(go);
}
}
}
}
}