您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

514 行
17 KiB

using UnityEditor;
using UnityEngine;
using UnityEditor.IMGUI.Controls;
using System.Collections.Generic;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using System.Linq;
namespace AssetBundleBrowser
{
[System.Serializable]
internal class AssetBundleInspectTab
{
Rect m_Position;
[SerializeField]
private InspectTabData m_Data;
private Dictionary<string, List<string> > m_BundleList;
private InspectBundleTree m_BundleTreeView;
[SerializeField]
private TreeViewState m_BundleTreeState;
internal Editor m_Editor = null;
private SingleBundleInspector m_SingleInspector;
/// <summary>
/// Collection of loaded asset bundle records indexed by bundle name
/// </summary>
private Dictionary<string, AssetBundleRecord> m_loadedAssetBundles;
/// <summary>
/// Returns the record for a loaded asset bundle by name if it exists in our container.
/// </summary>
/// <returns>Asset bundle record instance if loaded, otherwise null.</returns>
/// <param name="bundleName">Name of the loaded asset bundle, excluding the variant extension</param>
private AssetBundleRecord GetLoadedBundleRecordByName(string bundleName)
{
if (string.IsNullOrEmpty(bundleName))
{
return null;
}
if (!m_loadedAssetBundles.ContainsKey(bundleName))
{
return null;
}
return m_loadedAssetBundles[bundleName];
}
internal AssetBundleInspectTab()
{
m_BundleList = new Dictionary<string, List<string>>();
m_SingleInspector = new SingleBundleInspector();
m_loadedAssetBundles = new Dictionary<string, AssetBundleRecord>();
}
internal void OnEnable(Rect pos)
{
m_Position = pos;
if (m_Data == null)
m_Data = new InspectTabData();
//LoadData...
var dataPath = System.IO.Path.GetFullPath(".");
dataPath = dataPath.Replace("\\", "/");
dataPath += "/Library/AssetBundleBrowserInspect.dat";
if (File.Exists(dataPath))
{
BinaryFormatter bf = new BinaryFormatter();
FileStream file = File.Open(dataPath, FileMode.Open);
var data = bf.Deserialize(file) as InspectTabData;
if (data != null)
m_Data = data;
file.Close();
}
if (m_BundleList == null)
m_BundleList = new Dictionary<string, List<string>>();
if (m_BundleTreeState == null)
m_BundleTreeState = new TreeViewState();
m_BundleTreeView = new InspectBundleTree(m_BundleTreeState, this);
RefreshBundles();
}
internal void OnDisable()
{
ClearData();
var dataPath = System.IO.Path.GetFullPath(".");
dataPath = dataPath.Replace("\\", "/");
dataPath += "/Library/AssetBundleBrowserInspect.dat";
BinaryFormatter bf = new BinaryFormatter();
FileStream file = File.Create(dataPath);
bf.Serialize(file, m_Data);
file.Close();
}
internal void OnGUI(Rect pos)
{
m_Position = pos;
if (Application.isPlaying)
{
var style = new GUIStyle(GUI.skin.label);
style.alignment = TextAnchor.MiddleCenter;
style.wordWrap = true;
GUI.Label(
new Rect(m_Position.x + 1f, m_Position.y + 1f, m_Position.width - 2f, m_Position.height - 2f),
new GUIContent("Inspector unavailable while in PLAY mode"),
style);
}
else
{
OnGUIEditor();
}
}
private void OnGUIEditor()
{
EditorGUILayout.Space();
GUILayout.BeginHorizontal();
if (GUILayout.Button("Add File", GUILayout.MaxWidth(75f)))
{
BrowseForFile();
}
if (GUILayout.Button("Add Folder", GUILayout.MaxWidth(75f)))
{
BrowseForFolder();
}
GUILayout.EndHorizontal();
EditorGUILayout.Space();
if (m_BundleList.Count > 0)
{
int halfWidth = (int)(m_Position.width / 2.0f);
m_BundleTreeView.OnGUI(new Rect(m_Position.x, m_Position.y + 30, halfWidth, m_Position.height - 30));
m_SingleInspector.OnGUI(new Rect(m_Position.x + halfWidth, m_Position.y + 30, halfWidth, m_Position.height - 30));
}
}
internal void RemoveBundlePath(string pathToRemove)
{
UnloadBundle(pathToRemove);
m_Data.RemovePath(pathToRemove);
}
internal void RemoveBundleFolder(string pathToRemove)
{
List<string> paths = null;
if(m_BundleList.TryGetValue(pathToRemove, out paths))
{
foreach(var p in paths)
{
UnloadBundle(p);
}
}
m_Data.RemoveFolder(pathToRemove);
}
private void BrowseForFile()
{
var newPath = EditorUtility.OpenFilePanelWithFilters("Bundle Folder", string.Empty, new string[] { });
if (!string.IsNullOrEmpty(newPath))
{
var gamePath = System.IO.Path.GetFullPath(".");//TODO - FileUtil.GetProjectRelativePath??
gamePath = gamePath.Replace("\\", "/");
if (newPath.StartsWith(gamePath))
newPath = newPath.Remove(0, gamePath.Length + 1);
m_Data.AddPath(newPath);
RefreshBundles();
}
}
//TODO - this is largely copied from BuildTab, should maybe be shared code.
private void BrowseForFolder(string folderPath = null)
{
folderPath = EditorUtility.OpenFolderPanel("Bundle Folder", string.Empty, string.Empty);
if (!string.IsNullOrEmpty(folderPath))
{
var gamePath = System.IO.Path.GetFullPath(".");//TODO - FileUtil.GetProjectRelativePath??
gamePath = gamePath.Replace("\\", "/");
if (folderPath.StartsWith(gamePath))
folderPath = folderPath.Remove(0, gamePath.Length + 1);
AddBundleFolder(folderPath);
RefreshBundles();
}
}
internal void AddBundleFolder(string folderPath)
{
m_Data.AddFolder(folderPath);
}
private void ClearData()
{
m_SingleInspector.SetBundle(null);
if (null != m_loadedAssetBundles)
{
List<AssetBundleRecord> records = new List<AssetBundleRecord>(m_loadedAssetBundles.Values);
foreach (AssetBundleRecord record in records)
{
record.bundle.Unload(true);
}
m_loadedAssetBundles.Clear();
}
}
internal void RefreshBundles()
{
ClearData();
if (m_Data.BundlePaths == null)
return;
//find assets
if (m_BundleList == null)
m_BundleList = new Dictionary<string, List<string>>();
m_BundleList.Clear();
var pathsToRemove = new List<string>();
foreach(var filePath in m_Data.BundlePaths)
{
if(File.Exists(filePath))
{
AddBundleToList(string.Empty, filePath);
}
else
{
Debug.Log("Expected bundle not found: " + filePath);
pathsToRemove.Add(filePath);
}
}
foreach(var path in pathsToRemove)
{
m_Data.RemovePath(path);
}
pathsToRemove.Clear();
foreach(var folder in m_Data.BundleFolders)
{
if(Directory.Exists(folder.path))
{
AddFilePathToList(folder.path, folder.path);
}
else
{
Debug.Log("Expected folder not found: " + folder);
pathsToRemove.Add(folder.path);
}
}
foreach (var path in pathsToRemove)
{
m_Data.RemoveFolder(path);
}
m_BundleTreeView.Reload();
}
private void AddBundleToList(string parent, string bundlePath)
{
List<string> bundles = null;
m_BundleList.TryGetValue(parent, out bundles);
if(bundles == null)
{
bundles = new List<string>();
m_BundleList.Add(parent, bundles);
}
bundles.Add(bundlePath);
}
private void AddFilePathToList(string rootPath, string path)
{
var notAllowedExtensions = new string[] { ".meta", ".manifest", ".dll", ".cs", ".exe", ".js" };
foreach (var file in Directory.GetFiles(path))
{
var ext = Path.GetExtension(file);
if(!notAllowedExtensions.Contains(ext))
{
var f = file.Replace('\\', '/');
if (File.Exists(file) && !m_Data.FolderIgnoresFile(rootPath, f))
{
AddBundleToList(rootPath, f);
}
}
}
foreach (var dir in Directory.GetDirectories(path))
{
AddFilePathToList(rootPath, dir);
}
}
internal Dictionary<string, List<string>> BundleList
{ get { return m_BundleList; } }
internal void SetBundleItem(IList<InspectTreeItem> selected)
{
//m_SelectedBundleTreeItems = selected;
if (selected == null || selected.Count == 0 || selected[0] == null)
{
m_SingleInspector.SetBundle(null);
}
else if(selected.Count == 1)
{
AssetBundle bundle = LoadBundle(selected[0].bundlePath);
m_SingleInspector.SetBundle(bundle, selected[0].bundlePath, m_Data, this);
}
else
{
m_SingleInspector.SetBundle(null);
//perhaps there should be a way to set a message in the inspector, to tell it...
//var style = GUI.skin.label;
//style.alignment = TextAnchor.MiddleCenter;
//style.wordWrap = true;
//GUI.Label(
// inspectorRect,
// new GUIContent("Multi-select inspection not supported"),
// style);
}
}
[System.Serializable]
internal class InspectTabData
{
[SerializeField]
private List<string> m_BundlePaths = new List<string>();
[SerializeField]
private List<BundleFolderData> m_BundleFolders = new List<BundleFolderData>();
internal IList<string> BundlePaths { get { return m_BundlePaths.AsReadOnly(); } }
internal IList<BundleFolderData> BundleFolders { get { return m_BundleFolders.AsReadOnly(); } }
internal void AddPath(string newPath)
{
if (!m_BundlePaths.Contains(newPath))
{
var possibleFolderData = FolderDataContainingFilePath(newPath);
if(possibleFolderData == null)
{
m_BundlePaths.Add(newPath);
}
else
{
possibleFolderData.ignoredFiles.Remove(newPath);
}
}
}
internal void AddFolder(string newPath)
{
if (!BundleFolderContains(newPath))
m_BundleFolders.Add(new BundleFolderData(newPath));
}
internal void RemovePath(string pathToRemove)
{
m_BundlePaths.Remove(pathToRemove);
}
internal void RemoveFolder(string pathToRemove)
{
m_BundleFolders.Remove(BundleFolders.FirstOrDefault(bfd => bfd.path == pathToRemove));
}
internal bool FolderIgnoresFile(string folderPath, string filePath)
{
if (BundleFolders == null)
return false;
var bundleFolderData = BundleFolders.FirstOrDefault(bfd => bfd.path == folderPath);
return bundleFolderData != null && bundleFolderData.ignoredFiles.Contains(filePath);
}
internal BundleFolderData FolderDataContainingFilePath(string filePath)
{
foreach (var bundleFolderData in BundleFolders)
{
if (Path.GetFullPath(filePath).StartsWith(Path.GetFullPath(bundleFolderData.path)))
{
return bundleFolderData;
}
}
return null;
}
private bool BundleFolderContains(string folderPath)
{
foreach(var bundleFolderData in BundleFolders)
{
if(Path.GetFullPath(bundleFolderData.path) == Path.GetFullPath(folderPath))
{
return true;
}
}
return false;
}
[System.Serializable]
internal class BundleFolderData
{
[SerializeField]
internal string path;
[SerializeField]
private List<string> m_ignoredFiles;
internal List<string> ignoredFiles
{
get
{
if (m_ignoredFiles == null)
m_ignoredFiles = new List<string>();
return m_ignoredFiles;
}
}
internal BundleFolderData(string p)
{
path = p;
}
}
}
/// <summary>
/// Returns the bundle at the specified path, loading it if necessary.
/// Unloads previously loaded bundles if necessary when dealing with variants.
/// </summary>
/// <returns>Returns the loaded bundle, null if it could not be loaded.</returns>
/// <param name="path">Path of bundle to get</param>
private AssetBundle LoadBundle(string path)
{
if (string.IsNullOrEmpty(path))
{
return null;
}
string extension = Path.GetExtension(path);
string bundleName = path.Substring(0, path.Length - extension.Length);
// Check if we have a record for this bundle
AssetBundleRecord record = GetLoadedBundleRecordByName(bundleName);
AssetBundle bundle = null;
if (null != record)
{
// Unload existing bundle if variant names differ, otherwise use existing bundle
if (!record.path.Equals(path))
{
UnloadBundle(bundleName);
}
else
{
bundle = record.bundle;
}
}
if (null == bundle)
{
// Load the bundle
bundle = AssetBundle.LoadFromFile(path);
if (null == bundle)
{
return null;
}
m_loadedAssetBundles[bundleName] = new AssetBundleRecord(path, bundle);
// Load the bundle's assets
string[] assetNames = bundle.GetAllAssetNames();
foreach (string name in assetNames)
{
bundle.LoadAsset(name);
}
}
return bundle;
}
/// <summary>
/// Unloads the bundle with the given name.
/// </summary>
/// <param name="bundleName">Name of the bundle to unload without variant extension</param>
private void UnloadBundle(string bundleName)
{
AssetBundleRecord record = this.GetLoadedBundleRecordByName(bundleName);
if (null == record)
{
return;
}
record.bundle.Unload(true);
m_loadedAssetBundles.Remove(bundleName);
}
}
}