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38 行
1.0 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class LoadSpinner : MonoBehaviour
{
public RawImage spinnerElement;
public static bool isLoading;
private Interpolator fadeInterp = new Interpolator(0.0f, Interpolator.CurveType.SmoothStep);
void Update()
{
var loading = Game.game == null || Game.game.levelManager == null || Game.game.levelManager.IsLoadingLevel();
if (loading && fadeInterp.targetValue < 1.0f)
fadeInterp.MoveTo(1.0f, 0.5f);
else if (!loading && fadeInterp.targetValue > 0.0f)
fadeInterp.MoveTo(0.0f, 0.5f);
var fadeValue = fadeInterp.GetValue();
if (fadeValue <= 0.0f)
{
spinnerElement.enabled = false;
return;
}
spinnerElement.enabled = true;
var fadeColor = new Color(1.0f, 1.0f, 1.0f, fadeValue);
spinnerElement.color = fadeColor;
spinnerElement.transform.Rotate(0, 0, -1.7f);
}
}