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41 行
1.5 KiB

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine.Rendering.PostProcessing;
namespace UnityEditor.Rendering.PostProcessing
{
public class DefaultPostProcessEffectEditor : PostProcessEffectBaseEditor
{
List<SerializedParameterOverride> m_Parameters;
public override void OnEnable()
{
m_Parameters = new List<SerializedParameterOverride>();
var fields = target.GetType()
.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)
.Where(t => t.FieldType.IsSubclassOf(typeof(ParameterOverride)) && t.Name != "enabled")
.Where(t =>
(t.IsPublic && t.GetCustomAttributes(typeof(NonSerializedAttribute), false).Length == 0)
|| (t.GetCustomAttributes(typeof(UnityEngine.SerializeField), false).Length > 0)
)
.ToList();
foreach (var field in fields)
{
var property = serializedObject.FindProperty(field.Name);
var attributes = field.GetCustomAttributes(false).Cast<Attribute>().ToArray();
var parameter = new SerializedParameterOverride(property, attributes);
m_Parameters.Add(parameter);
}
}
public override void OnInspectorGUI()
{
foreach (var parameter in m_Parameters)
PropertyField(parameter);
}
}
}