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17 行
442 B

using Unity.Entities;
namespace Unity.Transforms
{
/// <summary>
/// When added, TransformSystem will process transform compomnnts once
/// to update LocalToWorld. Once that is resolved, the Frozen
/// component will be added and LocalToWorld will no longer be updated.
/// </summary>
public struct Static : IComponentData
{
}
public class StaticComponent : ComponentDataWrapper<Static>
{
}
}