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17 行
442 B
17 行
442 B
using Unity.Entities;
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namespace Unity.Transforms
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{
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/// <summary>
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/// When added, TransformSystem will process transform compomnnts once
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/// to update LocalToWorld. Once that is resolved, the Frozen
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/// component will be added and LocalToWorld will no longer be updated.
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/// </summary>
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public struct Static : IComponentData
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{
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}
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public class StaticComponent : ComponentDataWrapper<Static>
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{
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}
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}
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