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22 行
546 B

using System;
using Unity.Entities;
using Unity.Mathematics;
namespace Unity.Transforms
{
/// <summary>
/// If is not previously added, LocalToWorld is added by system if Rotation +/- Position +/- Scale exist.
/// Updated by system.
/// Read-only from external systems.
/// User responsible for removing.
/// </summary>
[Serializable]
public struct LocalToWorld : IComponentData
{
public float4x4 Value;
}
public class LocalToWorldComponent : ComponentDataWrapper<LocalToWorld>
{
}
}