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21 行
477 B

using System;
using Unity.Entities;
using Unity.Mathematics;
namespace Unity.Transforms
{
/// <summary>
/// Frozen is added by system when Static is resolved.
/// Signals that LocalToWorld will no longer be updated.
/// Read-only from other systems.
/// User responsible for removing.
/// </summary>
[Serializable]
public struct Frozen : IComponentData
{
}
public class FrozenComponent : ComponentDataWrapper<Frozen>
{
}
}