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22 行
658 B
22 行
658 B
using Unity.Entities;
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namespace Unity.Transforms
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{
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/// <summary>
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/// Side-Channel input for attaching child to parent transforms.
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/// To use: Create new entity with Attach component.
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/// On TransformSystem update, Attached and Parent components will
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/// be added to child.
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/// To detach: Remove Attached component from child.
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/// To change parent: Create new entity with Attach component defining new relationship.
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/// </summary>
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public struct Attach : IComponentData
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{
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public Entity Parent;
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public Entity Child;
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}
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public class AttachComponent : ComponentDataWrapper<Attach>
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{
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}
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}
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