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11 行
355 B
11 行
355 B
using Unity.Entities;
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namespace Unity.Transforms
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{
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/// <summary>
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/// Copy Transform from GameObject associated with Entity to TransformMatrix.
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/// </summary>
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public struct CopyTransformFromGameObject : IComponentData { }
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public class CopyTransformFromGameObjectComponent : ComponentDataWrapper<CopyTransformFromGameObject> { }
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}
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