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12 行
428 B

using Unity.Entities;
namespace Unity.Transforms
{
/// <summary>
/// Copy Transform from GameObject associated with Entity to TransformMatrix.
/// Once only. Component is removed after copy.
/// </summary>
public struct CopyInitialTransformFromGameObject : IComponentData { }
public class CopyInitialTransformFromGameObjectComponent : ComponentDataWrapper<CopyInitialTransformFromGameObject> { }
}