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12 行
428 B
12 行
428 B
using Unity.Entities;
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namespace Unity.Transforms
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{
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/// <summary>
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/// Copy Transform from GameObject associated with Entity to TransformMatrix.
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/// Once only. Component is removed after copy.
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/// </summary>
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public struct CopyInitialTransformFromGameObject : IComponentData { }
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public class CopyInitialTransformFromGameObjectComponent : ComponentDataWrapper<CopyInitialTransformFromGameObject> { }
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}
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