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40 行
995 B
40 行
995 B
using Unity.Entities;
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using UnityEngine;
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using UnityEngine.Experimental.Rendering;
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namespace Unity.Rendering
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{
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[ExecuteInEditMode]
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public class RenderingSystemBootstrap : ComponentSystem
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{
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protected override void OnCreateManager(int capacity)
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{
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RenderPipeline.beginCameraRendering += OnBeforeCull;
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Camera.onPreCull += OnBeforeCull;
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}
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protected override void OnUpdate()
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{
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}
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[Inject]
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MeshInstanceRendererSystem m_MeshRendererSystem;
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[Inject]
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LODGroupSystem m_LODSystem;
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public void OnBeforeCull(Camera camera)
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{
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m_LODSystem.ActiveCamera = camera;
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m_LODSystem.Update();
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m_LODSystem.ActiveCamera = null;
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m_MeshRendererSystem.ActiveCamera = camera;
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m_MeshRendererSystem.Update();
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m_MeshRendererSystem.ActiveCamera = null;
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}
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}
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}
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