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using Unity.Entities;
using Unity.Mathematics;
namespace Unity.Rendering
{
public struct ActiveLODGroupMask : IComponentData
{
public int LODMask;
}
public struct MeshLODGroupComponent : IComponentData
{
public Entity ParentGroup;
public int ParentMask;
public float4 LODDistances;
public float3 WorldReferencePoint;
}
public struct HLODComponent : IComponentData
{
}
public struct MeshLODComponent : IComponentData
{
public Entity Group;
public int LODMask;
}
}