您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

25 行
1.1 KiB

using System;
namespace Unity.Entities
{
/// <summary>
/// What is this : Attribute signaling that ref returned values, of a type that has this attribute, cannot intersect
/// with
/// calls to methods that also have this attribute.
/// Motivation(s): ref returns of values that are backed by native memory (unsafe), like IComponentData in ecs chunks,
/// can have the referenced
/// memory invalidated by certain methods. A way is needed to detect these situations a compilation time to prevent
/// accessing invalidated references.
/// Notes:
/// - This attribute is used/feeds a Static Analyzer at compilation time.
/// - Attribute transfers with aggragations: struct A has this attribute, struct B has a field of type A; both A and B
/// are concidered to have the attribute.
/// </summary>
[AttributeUsage(AttributeTargets.Struct
| AttributeTargets.Method
| AttributeTargets.Property
| AttributeTargets.Interface)]
public class DisallowRefReturnCrossingThisAttribute : Attribute
{
}
}