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34 行
1.1 KiB

using System;
using System.Collections.Generic;
using System.Reflection;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Properties;
namespace Unity.Entities.Properties
{
internal unsafe class EnumPrimitiveProperty<TValue> : ValueStructProperty<StructProxy, TValue>
where TValue : struct, IComparable, IFormattable, IConvertible
{
private int FieldOffset { get; }
public override bool IsReadOnly => false;
public EnumPrimitiveProperty(ITypedMemberDescriptor member) : base(member.Name, null, null)
{
FieldOffset = member.GetOffset();
}
public override TValue GetValue(ref StructProxy container)
{
TValue v = default(TValue);
UnsafeUtility.CopyPtrToStructure(container.data + FieldOffset, out v);
return v;
}
public override void SetValue(ref StructProxy container, TValue value)
{
// @TODO ComponentJobSafetyManager.CompleteReadAndWriteDependency ?
UnsafeUtility.CopyStructureToPtr(ref value, container.data + FieldOffset);
}
}
}