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using Unity.Entities;
using Unity.Mathematics;
namespace Unity.Entities.Properties.Tests
{
[System.Serializable]
public struct TestComponent : IComponentData
{
public float x;
}
public enum MyEnum
{
ONE,
TWO,
THREE
}
[System.Serializable]
public struct TestEnumComponent : IComponentData
{
public float x;
public MyEnum e;
}
[System.Serializable]
public struct TestComponent2 : IComponentData
{
public int x;
public byte b;
}
[System.Serializable]
public struct MathComponent : IComponentData
{
public float2 v2;
public float3 v3;
public float4 v4;
public float2x2 m2;
public float3x3 m3;
public float4x4 m4;
}
[System.Serializable]
public struct NestedComponent : IComponentData
{
public TestComponent test;
}
[System.Serializable]
public struct BlitMe
{
public float x;
public double y;
public sbyte z;
}
[System.Serializable]
public struct BlitComponent : IComponentData
{
public BlitMe blit;
public float flt;
}
[System.Serializable]
public struct TestSharedComponent : ISharedComponentData
{
public float value;
public TestSharedComponent(float v) { value = v; }
}
}