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31 行
1.2 KiB

using UnityEditor;
using UnityEngine;
namespace Unity.Entities.Editor
{
[CustomPropertyDrawer(typeof(WrappedComponentDataAttribute))]
sealed class WrappedComponentDataDrawer : PropertyDrawer
{
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
property.isExpanded = true;
return EditorGUI.GetPropertyHeight(property)
- EditorGUIUtility.standardVerticalSpacing
- EditorGUIUtility.singleLineHeight;
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
var endProperty = property.GetEndProperty();
var childProperty = property.Copy();
childProperty.NextVisible(true);
while (!SerializedProperty.EqualContents(childProperty, endProperty))
{
position.height = EditorGUI.GetPropertyHeight(childProperty);
EditorGUI.PropertyField(position, childProperty, true);
position.y += position.height + EditorGUIUtility.standardVerticalSpacing;
childProperty.NextVisible(false);
}
}
}
}