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36 行
810 B

using System;
using System.Runtime.CompilerServices;
using static Unity.Mathematics.math;
namespace Primitives
{
using Unity.Mathematics;
[Serializable]
public struct sphere
{
public float3 center;
public float radius;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public sphere(float3 center, float radius)
{
this.center = center;
this.radius = radius;
}
}
public static partial class primlib
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static sphere sphere(float3 center, float radius) { return new sphere(center,radius); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static sphere transform(sphere prim, float3 position, quaternion rotation)
{
prim.center = mul(rotation, prim.center) + position;
return prim;
}
}
}