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929 B

using System;
using System.Runtime.CompilerServices;
using UnityEngine;
using static Unity.Mathematics.math;
namespace Primitives
{
using Unity.Mathematics;
[Serializable]
public struct capsule
{
public float3 p1;
public float3 p2;
public float radius;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public capsule(float3 p1, float3 p2, float radius)
{
this.p1 = p1;
this.p2 = p2;
this.radius = radius;
}
}
public static partial class primlib
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static capsule capsule(float3 p1, float3 p2, float radius) { return new capsule(p1, p2, radius); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static capsule transform(capsule prim, float3 position, Quaternion rotation)
{
prim.p1 = rotation * prim.p1 + (Vector3) position;
prim.p2 = rotation * prim.p2 + (Vector3) position;
return prim;
}
}
}