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13 行
477 B
13 行
477 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "MaterialPropertyOverrideAsset", menuName = "Assets/MaterialPropertyOverrideAsset")]
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public class MaterialPropertyOverrideAsset : ScriptableObject
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{
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public Shader shader;
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// This is where the overrides are serialized
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public List<MaterialPropertyOverride.ShaderPropertyValue> propertyOverrides = new List<MaterialPropertyOverride.ShaderPropertyValue>();
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}
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