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29 行
648 B

using System;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
using UnityEngine.UI;
[Serializable]
public class CommandBehaviour : PlayableBehaviour
{
public string commandAtStart;
bool triggered = false;
public override void OnGraphStart(Playable playable)
{
triggered = false;
base.OnGraphStart(playable);
}
public override void OnBehaviourPlay(Playable playable, FrameData info)
{
base.OnBehaviourPlay(playable, info);
if(!triggered)
{
triggered = true;
Console.EnqueueCommandNoHistory(commandAtStart);
}
}
}