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33 行
1.2 KiB

using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using System.Collections;
[CustomEditor(typeof(LightProbesVolumeSettings))]
public class LightProbesVolumeEditor : Editor
{
public override void OnInspectorGUI()
{
EditorGUI.BeginChangeCheck();
var volume = (LightProbesVolumeSettings)target;
base.DrawDefaultInspector();
if (GUILayout.Button("Create Light Probes in Selected Volume"))
{
volume.Populate();
}
}
[MenuItem("GameObject/Light/Lightprobes Volume", false, 10)]
static void CreateCustomGameObject(MenuCommand menuCommand)
{
// Create a custom game object
GameObject volume = new GameObject("LightprobeVolume");
// Ensure it gets reparented if this was a context click (otherwise does nothing)
GameObjectUtility.SetParentAndAlign(volume, menuCommand.context as GameObject);
// Register the creation in the undo system
Undo.RegisterCreatedObjectUndo(volume, "Create " + volume.name);
Selection.activeObject = volume;
volume.AddComponent<LightProbesVolumeSettings>();
volume.GetComponent<BoxCollider>().size = new Vector3(5, 2, 5);
}
}