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20 行
461 B
20 行
461 B
using System;
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using UnityEngine;
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using Unity.Entities;
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[Serializable]
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public struct DamageEvent
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{
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public DamageEvent(Entity instigator, float damage, Vector3 direction, float impulse)
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{
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this.instigator = instigator;
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this.damage = damage;
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this.direction = direction;
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this.impulse = impulse;
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}
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public Entity instigator;
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public float damage;
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public Vector3 direction;
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public float impulse;
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}
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