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9 行
299 B
9 行
299 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "SpectatorCamSettings", menuName = "SampleGame/SpectatorCam/SpectatorCamSettings")]
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public class SpectatorCamSettings : ScriptableObject
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{
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public WeakAssetReference spectatorCamPrefab;
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}
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