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25 行
688 B
25 行
688 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SpectatorCamModuleServer
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{
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public SpectatorCamModuleServer(GameWorld world, BundledResourceManager resourceManager)
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{
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m_world = world;
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m_HandleSpectatorCamRequests = world.GetECSWorld().CreateManager<HandleSpectatorCamRequests>(world, resourceManager);
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}
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public void Shutdown()
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{
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m_world.GetECSWorld().DestroyManager(m_HandleSpectatorCamRequests);
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}
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public void HandleSpawnRequests()
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{
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m_HandleSpectatorCamRequests.Update();
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}
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GameWorld m_world;
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HandleSpectatorCamRequests m_HandleSpectatorCamRequests;
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}
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