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25 行
688 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpectatorCamModuleServer
{
public SpectatorCamModuleServer(GameWorld world, BundledResourceManager resourceManager)
{
m_world = world;
m_HandleSpectatorCamRequests = world.GetECSWorld().CreateManager<HandleSpectatorCamRequests>(world, resourceManager);
}
public void Shutdown()
{
m_world.GetECSWorld().DestroyManager(m_HandleSpectatorCamRequests);
}
public void HandleSpawnRequests()
{
m_HandleSpectatorCamRequests.Update();
}
GameWorld m_world;
HandleSpectatorCamRequests m_HandleSpectatorCamRequests;
}