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30 行
880 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpectatorCamModuleClient
{
public SpectatorCamModuleClient(GameWorld world)
{
m_world = world;
m_UpdateSpectatorCam = m_world.GetECSWorld().CreateManager<UpdateSpectatorCam>(m_world);
m_UpdateSpectatorCamControl = m_world.GetECSWorld().CreateManager<UpdateSpectatorCamControl>(m_world);
}
public void Shutdown()
{
m_world.GetECSWorld().DestroyManager(m_UpdateSpectatorCam);
m_world.GetECSWorld().DestroyManager(m_UpdateSpectatorCamControl);
}
public void Update()
{
m_UpdateSpectatorCam.Update();
m_UpdateSpectatorCamControl.Update();
}
GameWorld m_world;
UpdateSpectatorCam m_UpdateSpectatorCam;
UpdateSpectatorCamControl m_UpdateSpectatorCamControl;
}