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53 行
1.4 KiB

using UnityEngine;
public class RagdollModule
{
public RagdollModule(GameWorld world)
{
m_world = world;
if (world.SceneRoot != null)
{
m_SystemRoot = new GameObject("RagdollSystem");
m_SystemRoot.transform.SetParent(world.SceneRoot.transform);
}
m_updateRagdolls = m_world.GetECSWorld().CreateManager<UpdateRagdolls>(m_world);
m_handleRagdollSpawn = m_world.GetECSWorld().CreateManager<HandleRagdollSpawn>(m_world, m_SystemRoot);
m_handleRagdollDespawn = m_world.GetECSWorld().CreateManager<HandleRagdollDespawn>(m_world);
}
public void Shutdown()
{
m_world.GetECSWorld().DestroyManager(m_updateRagdolls);
m_world.GetECSWorld().DestroyManager(m_handleRagdollSpawn);
m_world.GetECSWorld().DestroyManager(m_handleRagdollDespawn);
if(m_SystemRoot != null)
GameObject.Destroy(m_SystemRoot);
}
public void HandleSpawning()
{
m_handleRagdollSpawn.Update();
}
public void HandleDespawning()
{
m_handleRagdollDespawn.Update();
}
public void Update()
{
m_updateRagdolls.Update();
}
protected GameWorld m_world;
protected GameObject m_SystemRoot;
readonly UpdateRagdolls m_updateRagdolls;
readonly HandleRagdollSpawn m_handleRagdollSpawn;
readonly HandleRagdollDespawn m_handleRagdollDespawn;
}