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8 行
304 B
8 行
304 B
using UnityEngine;
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[CreateAssetMenu(fileName = "ProjectileModuleSettings", menuName = "SampleGame/Projectile/ProjectileSystemSettings")]
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public class ProjectileModuleSettings : ScriptableObject
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{
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// public WeakAssetReference projectilePrefab;
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public ReplicatedEntityFactor projectileFactory;
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}
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