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30 行
878 B
30 行
878 B
using Unity.Entities;
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using UnityEngine;
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using UnityEngine.UI;
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public class ChaingunUI : AbilityUI
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{
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public override void UpdateAbilityUI(EntityManager entityManager, ref GameTime time)
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{
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var state = entityManager.GetComponentData<Ability_Chaingun.PredictedState>(ability);
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var settings = entityManager.GetComponentData<Ability_Chaingun.Settings>(ability);
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if (m_AmmoInClip != state.ammoInClip)
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{
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m_AmmoInClip = state.ammoInClip;
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m_AmmoInClipText.text = m_AmmoInClip.ToString();
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}
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if (m_ClipSize != settings.clipSize)
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{
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m_ClipSize = settings.clipSize;
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m_ClipSizeText.text = "/" + m_ClipSize.ToString();
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}
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}
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[SerializeField] Text m_AmmoInClipText;
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[SerializeField] Text m_ClipSizeText;
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int m_AmmoInClip = -1;
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int m_ClipSize = -1;
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}
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